We all know the good and bad of the Gaming Industry. We’ve talked about it a lot on this website. We have seen many success stories of the industry like the Halo franchise, the Uncharted series, Final Fantasy, and even Stardew Valley. From Indie to AAA games, there have been many greats. However, for success there is also a colossal failure that has left a negative impact on the industry. These kind of things range from a large number of things. Whether it would be false advertising, micro-transactions, unfinished aspects, downgrades, and even outrageous prices. This can be severely damaging to the industry, and we’re going to talk about them today.
Many games have grown infamous for this practice. Such as Halo 5 Guardians, Aliens Colonial Marines, and of course, No Man’s Sky. With Halo 5 promoting this epic story with a rogue Master Chief going against another Spartan, Locke, trying to hunt him down. Only to find out that the story had nothing to do with Chief vs Locke. To Aliens Colonial Marines promising a horrifying and thrilling campaign, and we get cheesy Call of Duty-like story that makes little sense. Mighty No. 9 was expect to be this spiritual successor to Mega Man, and what we got was an average side scroller with a lame and dull story along with a failed launch.
It’s a despicable and deceptive practice that has been used for years.
Love them or hate them, you can’t deny that they have left a very negative impact on the Gaming Industry. While some games are able to get away with this practice (mostly because the game is free-to-play) others have made it poorly. Whether it would ruin the balance of the game or make the gameplay feel worthless, gaming companies have taken advantage of this greedy practice. From Destiny 2’s bright engrams with Eververse, to Black Ops 3 ridiculous supply drops, to NBA 2k18’s horrendous use of Virtual Currency, and even Deus Ex Mankind Divided’s unnecessary micro-transactions thrown into a single player experience.
The issues isn’t choice or cosmetic only garbage. The issue is when this stuff is thrown into $60 games. It makes it feel like the developers are telling their customers that their game isn’t worth playing, and that we’re better off just buying the content instead of working for it in-game. That’s how micro-transactions ruin $60 games.
We’ve all seen this in many games throughout the history of gaming. Though games from back in the day never really had this issue, several games in today’s time have done it so much as a way of releasing a Season Pass with their game. Basically, if the game developers can’t finish the game before release date, they’ll just release a Season Pass for the game and finish it later down the road for future DLC. It’s a nasty practice that every Call of Duty game all the way back to MW2 has used, and they aren’t the only ones guilty of this. Star Wars Battlefront EA tried selling us a $50 Season Pass to unlock the rest of the multiplayer experience as the rest of the maps were released. No Man’s Sky with it’s missing content that had been promised countless times before release date.
When we pay $60 for a game, we should expect and demand to get the full game. Not one third with the rest being blocked off by dollar signs.
I could be here all day talking about this, but I think I’ve basically made my point here today. These practices have infected the gaming industry with their filth and have systematically ruined franchises that had a good track record. Games that had a bright future were usually stamped out by practices like these. This is why Middle Earth: Shadow of War is being hated on right now for their recent addition of micro-transactions. It’s why Destiny 2 is being despised for their new additions that make the previous game look good in some aspects. It’s the reason NBA 2k18 is being panned for it’s clear greedy practices with their virtual currency system. People are sick and tired of this crap from the gaming industry.
Thankfully, games like Titanfall 2, Halo 5: Guardians, and even Star Wars Battlefront 2 EA are slowly changing. They may have micro-transactions, but they’re moving away from overpriced Season Passes and DLC’s, and hopefully, this will lead to a better future for the gaming industry.