Month: October 2017

RANT: Bungie is digging their own grave!

RANT: Bungie is digging their own grave!

Alright, Bungie, what the hell guys?? I was extremely excited for Destiny 2, and so were millions of others who absolutely hyped for the game, and you just keep blowing it. At every chance you get, you seem to always screw it up. Not only that, but when you do mess up, you take ZERO responsibility. You’ve become the boy who cried “Fake News!” on everyone who critics your game. However, at the end of the day Bungie, you need to grow up and face facts. Yes, your player base IS dropping from launch. Yes, your PC version of the game is failing with it’s bugs. Yes, your multiplayer is a bug ridden mess that has ruined many aspects such as Trials of the Nine.

I’m almost surprised, damn near shocked that this was the same company that brought us the masterpiece that was Halo! What happened?? Who’s now calling the shots now?? I miss the old Bungie! The company that took time with their product. The company that wanted the game perfected before release. The company that wanted balanced and fair multiplayer. The company that wanted a gripping story that would keep the player on the edge of their seat. That’s the Bungie I know and love. Look yourself in the mirror, look at what you’ve become.

A mindless, faceless corporation that has become just like all the others. Driven by greed and no longer caring about what the fans want. Quantity over Quality is the only thing you believe in now, and sadly I don’t think that’ll ever change. Once you’ve become greedy in the gaming industry, it is very hard to stop. We’ve seen this with EA, Activision, Square Enix, and now you. The one company everyone loved and adored as kids for being different from every other company, has now succumbed to the corporate greed of the gaming industry. As far as I’m concerned, Bungie was dead the moment they announced Destiny 1.

Top 5 Gaming Companies put out of Business

Top 5 Gaming Companies put out of Business

Introduction

There have been many great games throughout history that have been developed by some of the greatest gaming companies in the world, and it’s a tragedy to see such talent be thrown away and destroyed by poor business decisions. Whether it’d be because they were bought out by a larger company, or because they wanted to make single player experience in their game, many gaming companies met their unfortunate end in some of the absolute worst ways. Today, we’ll be looking at the Top 5 Gaming Companies put out of Business.

#5 – Lucasarts (1982 – 2013)

This publishing company was one of the founding fathers of the original Star Wars video games. They gave us such gems as the original Battlefront series. They published the BioWare masterpiece that was Star Wars Knights of the Old Republic. They published the famous RTS Star Wars Galactic Battlegrounds game, and even the epic hack n’ slash called Star Wars The Force Unleashed. However, it wasn’t just Star Wars games they published. They also had the Monkey Island games under their name, and many more. They were up there with the greats … until they were bought out by Disney in 2013.

It is an absolute shame what happened to them when Disney bought them out and shut down their company. Complete waste of talent if you ask me. The company even had two games that were on their way out. Star Wars 1313 and Star Wars Battlefront 3. Two games with teaser trailers at the time that everyone was excited. Both cancelled when Disney bought them. A sad and tragic end to such a great development team.

LucasArts_Logo

#4 – Gray Matter Studios (1994 – 2005)

While a small development team, they were behind many great games from back in the day until being bought out by Activision and defunct in 2005. Their most popular project had been their expansion pack to the popular game at the time, Call of Duty. Which was praised by many for being one of the best first-person shooters of the time. However, many people wanted more from it. So Infinity Ward & Gray Matter came together and gave the fans more with Call of Duty United Offensive. This was the first Call of Duty game that had implemented vehicles and large maps in the multiplayer, and it had been done masterfully. This was one of Gray Matter’s best collaborative projects, but it wasn’t their only one.

The company was also the masterminds behind another expansion to Quake 2 where they worked alongside id Software. This had also lead to the company working on another game with id called Return to Castle Wolfenstein. These partnerships along with other personal products are what soon lead to the eventual purchase of the company by Activision. A move the effectively shut the company down. This was company with a lot of potential that sadly never saw the light of day.

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#3 – Pandemic Studios (1998 – 2009)

This is not the first company Electronic Arts has killed, and it certainly won’t be the last. Pandemic Studios was independent development team that is most famous for their work on Star Wars Battlefront 1-2 and Destroy All Humans! 1-2. The company worked with many producers over the years, including the famous Lucasarts with the development of the original Battlefront series. Most popular being Battlefront 2 (2005) with over 500,000 copies sold and receiving the “Platinum” Reward on PlayStation 2 for selling over 300,000 copies. It was a major success.

During that time, Pandemic soon joined up with BioWare, with private equity fund Elevation Partners investing in the partnership. Soon after, the owners of BioWare and Pandemic announced that they would be purchased by EA effective January 2008, but this didn’t last long. Literally the following year, EA had cut nearly 1,500 jobs. A move the resulted in the complete shut down of Pandemic and 228 employees laid off. A sad and painful end to what could’ve been a great gaming company.

Thankfully though, this story does have a fairly good ending. After Pandemic was officially defunct, many of the employees went on to bigger and better things. Some had joined 343 Industries and had worked with them on titles such as Halo: Combat Evolved Anniversary and Halo 4. Others went on to work for companies such as Infinity Ward, Treyarch, and even Respawn Entertainment.

pandemic-studios-logo

#2 – Phenomic Game Development (1997 – 2013)

Another company killed off by EA. Phenomic was game development company that centered themselves around creating real-time strategy games. These different games ranged from the Spellforce Series to BattleForge to Lord of Ultima and even Command & Conquer. These games had been major successes to the company and they gained popularity because of it. However, in 2013 their parent company (Electronic Arts) shut them down as way “restructuring”, according to EA. A move that successfully laid of all 60 employees of the small company.

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#1 – Visceral Games (1998 – 2017)

This was a real kick in the stomach to gamers when EA broke the news. Visceral Games, a great gaming company that developed games such as the Dead Space series, Dante, and Battlefield: Hardline, has unfortunately met their tragic end when EA swiftly shut down the company after they were unable to meet EA’s standards with their new upcoming Star Wars game idea. Supposedly, the game would’ve been a single player game with a story canon to the official Star Wars series. However, Electronic Arts felt that it wouldn’t sell enough. Thinking that there would be no reason for gamers to go back and play it. Also, it was very obvious that EA wanted micro-transactions in the game, and I’m almost positive, Visceral wanted none of that.

Thus marks the end of one of the greats. While EA has received severe backlash for their recent decision, it’s rather clear that could care less about how we feel. This is the end, and I’m really afraid for other companies who remain under the threatening control of EA. BioWare … tread lightly.

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Mason, where have you been??

I once again apologize for the lack of uploading to the site. A lot has been happening lately with work and stuff going on at home. I’m also in the process in working on some other things towards expanding my site. Trying to go for doing new things and also trying to get a larger audience. All of which is in the early stages right now, and will continue being worked on as we move forward. I am going to start uploading more starting tomorrow.

That’s not an empty promise this time, so don’t worry. Thank you again, and I apologize again for not uploading. I will fix this.

Star Wars Battlefront 2 EA is Great, but …

Star Wars Battlefront 2 EA is Great, but …

QUICK UPDATE: I apologize for the lack of uploads recently. A lot of things have been happening in my personal life, and I’ve had a difficult time balancing my work related stuff and stuff with my blog. I hope to fix this issue and try harder on keeping my blog updated and continue giving you people content. Sorry for the inconvenience, and thank you for your support.

Star Wars Battlefront 2 EA

Without a doubt, I’m freaking excited for this game. I really am, but I’m also terrified at the same time. So I played the Open Beta last week and I got really pumped for the game at first. I absolutely loved the environments and visuals. The sounds and music are incredible. The new game modes and mechanics are fun. The game as a whole is truly an upgrade from last year’s game. Which was a disappointment from EA. This game has me very excited, so you might be wondering why it has me so worried. Well, to be honest, it’s a mix of things.

NOTE: The following is based on the Beta that I had played, and there’s a good chance a lot of what I’m complaining about will most likely change on release date. My current thoughts are only based on what I saw in the Beta.

The Loot Box System

So in Star Wars Battlefront 2 EA, their is this new loot box system that had been added to the game. This being a replacement for the Season Pass from the previous game. At first glance, I felt like I could live with this. It’s a small price to pay to be able to enjoy the rest of the game for free. That is, until I became aware of the contents of the loot boxes, and I began to realize these loot boxes … were paid to win. The contents of the loot boxes consist of stances, skill cards, hero/villain skins, and crafting parts.

The stances are for your character when you come up on the MVP list at the end of each game. The skill cards are little boosts that’ll be given to a certain character and you can make them stronger using crafting parts. Hero/Villain skins are, obviously, skins for your hero or villain that are made to be lore friendly. Finally, crafting parts are (as I’ve said previously) used for upgrading skill cards and also for giving certain weapons extra attachments.

The skill cards you earn from these loot boxes are indeed game changing. They give certain characters buffs that make them fight and defend better in games. Some are fair, but some in my opinion are over powered. Some of these over powered cards can (most of the time) only be earned through loot boxes. Now if you think you can just use crafting parts to upgrade the cards instead. You can, but the game makes that somewhat challenging for you. Almost on purpose.

The highest amount of crafting materials I’ve received from loot boxes is twenty. I know I sometimes have little to no luck from loot boxes in games, so I didn’t think anything of it at first. Until I started getting twenty on almost every drop, and when you look at the amount of crafting parts you need to upgrade these cards, you know that twenty parts won’t do you any good. With crafting parts being scarce, I’d have to spend several hours grinding matches and completing challenges in order to get enough credits to purchase more drops without spending real money. This just so I could get enough crafting parts, and that’s IF I get any.

I’m okay trading the Season Pass for loot boxes, but only if it’s fair.

In-Game Credits

As I played throughout game, I started noticing something odd. It appeared that no matter how well I did by the end of a match, I’d only get under two hundred credits and nothing more. Which I thought was really strange. Then I began seeing YouTuber’s online suffering from the same issue, and that really irritates me. If you do good in match, and you do better than your other team mates, you should receive some kind of bonus at the end of a match.

This is could very well be because the game is in Beta, and I hope it is.

The Official Hero/Villain List

This is not an issue … technically. This is more of a disappointment, and I might begin ranting about this because of one reason I’ll get to later. So, for a long while, a supposed leaker released the list of heroes and villains that would be in the new Battlefront. Since it’s release, everyone thought this was the official list. General Grievous, Mace Windu, Obi-wan Kenobi, and more were all going to be in it. However, that all changed when DICE released the official list, and it was not what we were hoping.

Not only were the following characters not on the list, but one character was brought back from the last game. A character that completely confuses me to this day, and that character … is Bossk. WHO THE HELL WANTED BOSSK!?!? What brain dead, hardcore Star Wars Nut wanted freaking BOSSK in the game!?!? Bossk literally played zero part in the entire Star Wars Canon (aside from one part in Clone Wars)! He’s done nothing and had been nothing in the original trilogy. He was in one scene in Episode V, said nothing, and was never heard from again. Not even the freaking prequels mentioned his name or race (except for in Clone Wars, but you know what I mean!!)! Seriously, what tiny group of strange individuals wanted Bossk!?!

Bossk could’ve easily been replaced with General Grievous or Count Dooku!! Who the hell wanted him??? Go away, Bossk! Nobody likes you! … I’m sorry. Let’s uh … let’s move on.

No Galactic Conquest?

Again, not an issue, but mostly a small gripe of mine. Why is there still no Galactic Conquest? If any of you remember from the original game, Galactic Conquest was this epic battle between players and AI and you’re … well … fighting for total control of the galaxy. You could play CIS vs Republic or Rebel vs Empire. You gather resources, manage your army, and fight epic battles on planets and in space. It was this huge game you could play with yourself or with a friend, and it was amazing. So why is it not here??

This could’ve easily been an awesome replacement for your … um … arcade mode? Really? That’s what you called it? Come on, DICE. You’re better than this.

In Conclusion

All in all, I am excited for this game, but due to my fears, I will not be pre-ordering it. I’m just going to wait for the game to come out instead. See it before I buy it. I hope I’m wrong about most of my complaints and that the game turns out great. We can only hope.