Month: January 2018

“This was never intended.”

“This was never intended.”

Introduction

It’s the same broken record every time. “This was never intended.” “We missed the mark on this one.” “It’s too hard to make games.” “We’ll do better this time.” Blah blah blah blah! This excuse is being used more and more since the Battlefront 2 controversy, and people are actually defending them. Some gamers are being told the false ideology that games are too hard to make for AAA companies. Something (unless they’re an indie game developer) that is a weak excuse. Especially if they’re a multi-billion dollar company like Activision or EA. They have every resource at their fingertips with the kind of money they have, and they should have no excuse for why they can’t do better. Here’s two main reasons why.

The Gaming Industry is a $90 Billion Business

Like I said previously, these big companies have no room for excuses when they’re making insane amounts of money annually. In an article by IGN back in 2016, Electronic Arts CEO, Blake Jorgensen, was quoted saying,

“The extra content business is a billion-three [$1.3 Billion] a year. Half of that is roughly our Ultimate Team business.”

For those who don’t know, Ultimate Team is an EA contributor responsible with providing players in FIFA, Madden, and NHL games to be able to buy, sell, or trade player cards for cash or in-game currency. A system that EA has been profiting on for well over a decade. That’s not all. The article continues to state that Jorgensen explained that most gamers’ will “typically pay money to beat their friends”. Its also explained that EA makes over $650 million in digital revenue through mobile purchases. They also receive anywhere from $300 to $400 million from digital and subscription purchases across all platforms.

Remember though, these numbers are from 2016. Imagine what those numbers probably look like today. Astronomical I imagine. So when developers want to give the excuse that developing games is “too hard” or “too expensive”. Do yourself a quick Google search of what their annual revenue is. If it’s more than what you make annually, then they’re talking bullshit.

Some Developers Rush Their Titles

One of the biggest problems with games today is that they’re being rushed. It’s a simple yet terrible fact. Look at Mass Effect Andromeda and Battlefront 2, both of those titles were rushed for two different reasons. Andromeda was rushed so they could have it released on time, even though the finished product was not ready for release, and Battlefront 2 was rushed to be released alongside The Last Jedi film. Duke Nukem Forever met a similar fate. Even after all of the old advertising campaigns explained the game is “Coming When it’s Done!”. They had many years to make this game absolutely badass, and it completely missed the mark.

The finished product was completely botched, glitchy, buggy, and a total broken mess at release. The complete opposite of what was advertised back in 2001. A sad end to a rather epic game franchise. This is a very dangerous practice in the gaming industry that has a affected many game developers financially, and has also been the root cause of some companies being shut down. So why are games rushed? Well, it usually depends on the title. To many game publishers, there are some titles out there that they feel are too risky to sell. Which is usually the reason most big budget games are pushed towards the end of the year before they’re released. This is because most titles are usually given only a month to earn any profit.

So what do they do? Market the shit out of it. Over hype the hell out of the game to the heavens above. Scream from the highest mountain top about their game. Do everything they possibly can to hype the game up. It’s what Destiny 2 was very famous for with their Live Action marketing campaigns. Cayde-6 (one of the main characters of Destiny 2) being the face of most of the advertising. Hell, I got a Cayde-6 mini-figure with the copy I pre-ordered. It was to hype up their game as much as possible. So no matter how bad they did, they would still get the money they’d need from the advertisements. It doesn’t matter how bad the game was (and still is), they still got our money, and in the eyes of their corporate overlords, they won.

Conclusion

The Gaming Industry has and always will be one of the biggest industries worldwide, and will continue making money for years to come. Electronic Arts makes $4.8 Billion annually as of 2017. Activision makes $6.6 Billion annually as of 2016. Blizzard makes $2.4 Billion annually as of 2016. You get my point. If you ever hear game publishers complain and whine about how making games is to hard and that they need to implement micro-transactions to support their $60 games, just look at the numbers. A quick Google search will show just how much bullshit they’re spewing. They’re making us look stupid. They’re making us look like easy prey, and we need to stand up to them.

Works Cited

  1. Passalacqua, Michael. “This Is How Much Money EA Makes on Extra Content.” IGN, IGN, 2 Mar. 2016, http://www.ign.com/articles/2016/03/02/this-is-how-much-money-ea-makes-on-extra-content.
  2. Barder, Ollie. “When Games Are Rushed To Release Who Is To Blame? Hint: It’s Not The Testers.” Forbes, Forbes Magazine, 17 Nov. 2014, http://www.forbes.com/sites/olliebarder/2014/11/17/when-games-are-rushed-to-release-who-is-to-blame-hint-its-not-the-testers/#49f0aad84159.
  3. Lev-ram, Michael. “Activision Blizzard Aims for the Big Leagues.” Fortune, 7 June 2017, fortune.com/2017/06/07/fortune-500-activision-blizzard/.
  4. Curtis, Tom. “EA Reorganizes after a Landmark $1B Digital Year.” Gamasutra Article, Gamasutra, 12 Jan. 2012, http://www.gamasutra.com/view/news/129086/EA_reorganizes_after_a_landmark_1B_digital_year.php.   
EqualOpportunityGamer Plays!

EqualOpportunityGamer Plays!

UPDATE

Yes, that is correct. Very soon, I plan to be starting my own streaming channel where I will be playing a random assortment of video games. Anything from first-person shooters to survival horrors to even roleplaying games. Also, if there are any titles you wish for me to play, I will be happy to play them. Just send me some requests. While I’m happy to announce such an update, it’s still a work in progress. There are still a few things I need to get sorted before I begin streaming.

Right now, I’ve decided to start out with Mixer. It’s a new streaming service that Microsoft recently added to Xbox Live. It works a bit like Twitch, but a little better in a few ways. Mostly because I think it’s fairly easy to grasp and comprehend for newbies such as myself. I will keep you more up to date on how things go, but don’t expect to hear about it for awhile. I will continue updating the site to keep giving you guys information regarding current events in gaming and politics.

Stay tuned!

RANT: How did this disaster get so popular???

RANT: How did this disaster get so popular???

I’ve been observing this game from a far for a few months now, and I’ve been just sitting here wondering to myself, how the hell did this game get so popular? After everything that has happened. After all that has gone down, how and why did this game grow in popularity so fast? This game was an Early Access title when it was being given reviews by actual critics! It was an unfinished product when it was being given Game of the Year awards! It was (and still is) a glitchy and buggy mess when Microsoft was actively promoting this during E3 2017! How did this game get so many chances?

Don’t get me wrong. I do understand (to an extent) how a game like this got so popular so quick. It was a new style of gaming that had been a mod for Arma 2 & 3. It grew in popularity basically over night. To the point where popular YouTubers began playing it and Streamers began streaming it. It was ranked number one on Twitch at one point, and … it’s ranked three now on the Top Games list. Wow. However, the recent controversy this game has gotten itself into, and the recent backlash it has received, kind of makes me wonder just how a game like this got away with so much.

When you look at the game from a critical point-of-view, you’ll agree almost immediately that the game is … average on PC and terrible on consoles. The game runs fine (until you get somebody with bad ping) on PC of course, but when put on consoles, it somehow is absolutely horrendous. Even on the Xbox One X, a console that is considered to be the greatest and most high-end console in history, and PUBG can’t perform well on it. The servers are suffering tremendously from players in China with incredibly bad ping and players hacking the game.

As the player-base continues discussing the game’s many issues, the developer (Player Unknown) responded to it in … quite possibly the most anti-consumer way possible. He responds to it all claiming that “he is tired of all the xenophobia in his community”. Yes, because the game is suffering from bad ping from Chinese players and because the game doesn’t have dedicated servers, it means that we’re discriminatory towards the people of China. That makes total sense. You know, there is a professional way of dealing with these complaints. Maybe tell your player-base what is TRULY going on. Maybe give them a real excuse for why your “servers” aren’t any better. Maybe instead of talking about it and complaining about how “xenophobic” your community is … actually … fucking … do something!

Just a thought.

RANT: Bungie thinks making more content for Destiny 2 is “too hard” …

RANT: Bungie thinks making more content for Destiny 2 is “too hard” …

Yes, you heard that correct. The main reason Bungie focuses more on the Eververse and less on the content for the game … is because making the content is just too hard. What the actual fuck? This bullshit excuse comes from Bungie. BUNGIE! The company who would NEVER make dumbass excuses for their mistakes. The company who wouldn’t release their game if they didn’t feel it was fun. The company that wouldn’t allow a deadline to intimidate them. The company who created one of the greatest gaming franchises in history, and this is their fucking excuse.

This was their response to why D2 was in it’s current state:

I think that it (Destiny 2) was made in a relatively short period of time. There was a big reboot of Destiny 2 at some point of early 2016. There had been a previous director who was directing the game before Luke Smith (who’s the current director) took over. So that guy was kind of put aside and Luke Smith took over. I believe that was in April of 2016 but I might be misremembering. Don’t hold me to that exact line. So if you think about it that way then they didn’t really have a ton of time. It had been a 16 months period between the reboot and when the game finally shipped.

And this was their “excuse” to why their main focus is Eververse:

What Bungie decided was we can’t do this any more this is too hard for us to do (referring to releasing a DLC every few months) the tools that we’re working with are really hard to deal with. It’s hard for us to make this much content. It’s just hard to make content in general. And they said we’re going to do a smaller or drip feed of smaller stuff and we’re going to put up the Eververse and make money that way, and Activision said okay. it was a part of their renegotiated deal and they got to a point where they didn’t have to be cranking up so much content.

WOW!! Just … wow, Bungie! The bigger they are, the harder they fall. That couldn’t be more true in this case. Bungie, you made a commitment to your fan base that you would be dedicated to this game for an entire decade. You made a promise, and much like people who make excuses to not exercise, they say it’s too hard. If it’s too hard Bungie, why the hell did you make Destiny? If you feel like you aren’t cut out for it, why don’t you give the license to a company that actually gives a shit. You built a universe that so many people wanted to see grow and thrive, but now you think it’s too hard to make content for your games.

Click here for the source!