Tag: Gaming

Star Wars Battlefront 2 EA is Great, but …

Star Wars Battlefront 2 EA is Great, but …

QUICK UPDATE: I apologize for the lack of uploads recently. A lot of things have been happening in my personal life, and I’ve had a difficult time balancing my work related stuff and stuff with my blog. I hope to fix this issue and try harder on keeping my blog updated and continue giving you people content. Sorry for the inconvenience, and thank you for your support.

Star Wars Battlefront 2 EA

Without a doubt, I’m freaking excited for this game. I really am, but I’m also terrified at the same time. So I played the Open Beta last week and I got really pumped for the game at first. I absolutely loved the environments and visuals. The sounds and music are incredible. The new game modes and mechanics are fun. The game as a whole is truly an upgrade from last year’s game. Which was a disappointment from EA. This game has me very excited, so you might be wondering why it has me so worried. Well, to be honest, it’s a mix of things.

NOTE: The following is based on the Beta that I had played, and there’s a good chance a lot of what I’m complaining about will most likely change on release date. My current thoughts are only based on what I saw in the Beta.

The Loot Box System

So in Star Wars Battlefront 2 EA, their is this new loot box system that had been added to the game. This being a replacement for the Season Pass from the previous game. At first glance, I felt like I could live with this. It’s a small price to pay to be able to enjoy the rest of the game for free. That is, until I became aware of the contents of the loot boxes, and I began to realize these loot boxes … were paid to win. The contents of the loot boxes consist of stances, skill cards, hero/villain skins, and crafting parts.

The stances are for your character when you come up on the MVP list at the end of each game. The skill cards are little boosts that’ll be given to a certain character and you can make them stronger using crafting parts. Hero/Villain skins are, obviously, skins for your hero or villain that are made to be lore friendly. Finally, crafting parts are (as I’ve said previously) used for upgrading skill cards and also for giving certain weapons extra attachments.

The skill cards you earn from these loot boxes are indeed game changing. They give certain characters buffs that make them fight and defend better in games. Some are fair, but some in my opinion are over powered. Some of these over powered cards can (most of the time) only be earned through loot boxes. Now if you think you can just use crafting parts to upgrade the cards instead. You can, but the game makes that somewhat challenging for you. Almost on purpose.

The highest amount of crafting materials I’ve received from loot boxes is twenty. I know I sometimes have little to no luck from loot boxes in games, so I didn’t think anything of it at first. Until I started getting twenty on almost every drop, and when you look at the amount of crafting parts you need to upgrade these cards, you know that twenty parts won’t do you any good. With crafting parts being scarce, I’d have to spend several hours grinding matches and completing challenges in order to get enough credits to purchase more drops without spending real money. This just so I could get enough crafting parts, and that’s IF I get any.

I’m okay trading the Season Pass for loot boxes, but only if it’s fair.

In-Game Credits

As I played throughout game, I started noticing something odd. It appeared that no matter how well I did by the end of a match, I’d only get under two hundred credits and nothing more. Which I thought was really strange. Then I began seeing YouTuber’s online suffering from the same issue, and that really irritates me. If you do good in match, and you do better than your other team mates, you should receive some kind of bonus at the end of a match.

This is could very well be because the game is in Beta, and I hope it is.

The Official Hero/Villain List

This is not an issue … technically. This is more of a disappointment, and I might begin ranting about this because of one reason I’ll get to later. So, for a long while, a supposed leaker released the list of heroes and villains that would be in the new Battlefront. Since it’s release, everyone thought this was the official list. General Grievous, Mace Windu, Obi-wan Kenobi, and more were all going to be in it. However, that all changed when DICE released the official list, and it was not what we were hoping.

Not only were the following characters not on the list, but one character was brought back from the last game. A character that completely confuses me to this day, and that character … is Bossk. WHO THE HELL WANTED BOSSK!?!? What brain dead, hardcore Star Wars Nut wanted freaking BOSSK in the game!?!? Bossk literally played zero part in the entire Star Wars Canon (aside from one part in Clone Wars)! He’s done nothing and had been nothing in the original trilogy. He was in one scene in Episode V, said nothing, and was never heard from again. Not even the freaking prequels mentioned his name or race (except for in Clone Wars, but you know what I mean!!)! Seriously, what tiny group of strange individuals wanted Bossk!?!

Bossk could’ve easily been replaced with General Grievous or Count Dooku!! Who the hell wanted him??? Go away, Bossk! Nobody likes you! … I’m sorry. Let’s uh … let’s move on.

No Galactic Conquest?

Again, not an issue, but mostly a small gripe of mine. Why is there still no Galactic Conquest? If any of you remember from the original game, Galactic Conquest was this epic battle between players and AI and you’re … well … fighting for total control of the galaxy. You could play CIS vs Republic or Rebel vs Empire. You gather resources, manage your army, and fight epic battles on planets and in space. It was this huge game you could play with yourself or with a friend, and it was amazing. So why is it not here??

This could’ve easily been an awesome replacement for your … um … arcade mode? Really? That’s what you called it? Come on, DICE. You’re better than this.

In Conclusion

All in all, I am excited for this game, but due to my fears, I will not be pre-ordering it. I’m just going to wait for the game to come out instead. See it before I buy it. I hope I’m wrong about most of my complaints and that the game turns out great. We can only hope.

Top 5 Games I’m Excited For

Top 5 Games I’m Excited For


All these new games coming out, and I can’t get my mind off them. I just want these games so bad, and it sucks that I have to wait so long. However, I do know that the wait will all be worth it in the end. After a long year of meh games back in 2016, it’s awesome to see game developers take a better approach with their games to appease their audiences. There is so much happening in November of this year, and I simply can’t wait to see what they have in store for us. Even 2018 is looking very bright for the gaming industry, and these are the top five games I’m excited for!

#5: Kingdom Hearts 3 (TBA 2018)

I became a huge fan of this franchise back when I twelve years old when my mom bought me Kingdom Hearts 358/2 Days for my birthday. Aside from the Halo Series, this series has been one of my favorites. The amazing and interesting characters, the parallels it has to Final Fantasy, the fun and unique combat mechanics, and even the difficult bosses you’re put up against. It’s an amazing ride, and after seeing the gameplay trailer for the game, it has me very excited to see what they have in store for us. Only time will tell.


#4: Sea of Thieves (Q2 2018)

I’d be lying if I told you I wasn’t excited for this game. Just the idea of playing with my friends as a band of pirates, sailing the open seas, raiding ports for their loot, and battling ships like true pirates. This is a dream game! When I saw the gameplay footage, I was so damn excited and I wanted the game so bad. I’m a huge fan of roleplaying games, and this game’s reveal suckered me right in. What’s got me even more interested, is that Rare Ware is making this game! Rare Ware! A company that was once dominated the gaming industry back in the 90s … and unfortunately fell apart when they were bought out by Microsoft. However, this game could be a good comeback for the company. Who knows.

Sea of Thieves Vertical Key Art

#3: Marvel’s The Avengers (TBA 2018)

I was a little cautious when I first saw the teaser trailer for this game, but I shivered in excitement when I saw Eidos Montreal was going to be involved in this project. They are one of my favorite game developers of all time, and this has me super excited on what they’ll be doing for this upcoming game. Aside from the Spider-Man games, there hasn’t been that many good Marvel games. Hopefully, this’ll be a good comeback for them.


#2: Farcry 5 (February 27, 2018)

I’ve loved the Farcry series since the third installment. It had an incredible story, fascinated characters, nice open world, and great gameplay. Farcry 4, while not as good as 3, still was able to keep me hooked until the end with it’s great story. Farcry Primal I never purchased because … well … I just didn’t feel like I would’ve gotten into it. However, when Farcry 5 was announced, I got very excited. The game looks great, the story sounds awesome, and it’s the first Farcry game to take place in America. One thing I’ve been waiting for the series to do! You got me sold Ubisoft!


#1: Star Wars Battlefront 2 EA (November 17, 2017)

Star Wars Battlefront has been a huge part of my childhood since the first title by Lucas Arts back in 2004. It one of my favorite third-person shooters of all time, and I still play it on PC to this day. I absolutely adore the game, and while I felt EA’s last Battlefront game was a flop, this one looks like it has a great chance to turn things around for the better. It has an impressive looking single player campaign, a massive multiplayer experience, space battles, a new character/hero system, republic vs separatists, and no season pass. These features and more have me more than sold on this upcoming game. Can not wait for this to come out.


Nasty Practices Game Publishers are Infamous For …

Nasty Practices Game Publishers are Infamous For …


We all know the good and bad of the Gaming Industry. We’ve talked about it a lot on this website. We have seen many success stories of the industry like the Halo franchise, the Uncharted series, Final Fantasy, and even Stardew Valley. From Indie to AAA games, there have been many greats. However, for success there is also a colossal failure that has left a negative impact on the industry. These kind of things range from a large number of things. Whether it would be false advertising, micro-transactions, unfinished aspects, downgrades, and even outrageous prices. This can be severely damaging to the industry, and we’re going to talk about them today.

False Advertising

Many games have grown infamous for this practice. Such as Halo 5 Guardians, Aliens Colonial Marines, and of course, No Man’s Sky. With Halo 5 promoting this epic story with a rogue Master Chief going against another Spartan, Locke, trying to hunt him down. Only to find out that the story had nothing to do with Chief vs Locke. To Aliens Colonial Marines promising a horrifying and thrilling campaign, and we get cheesy Call of Duty-like story that makes little sense. Mighty No. 9 was expect to be this spiritual successor to Mega Man, and what we got was an average side scroller with a lame and dull story along with a failed launch.

It’s a despicable and deceptive practice that has been used for years.


Love them or hate them, you can’t deny that they have left a very negative impact on the Gaming Industry. While some games are able to get away with this practice (mostly because the game is free-to-play) others have made it poorly. Whether it would ruin the balance of the game or make the gameplay feel worthless, gaming companies have taken advantage of this greedy practice. From Destiny 2’s bright engrams with Eververse, to Black Ops 3 ridiculous supply drops, to NBA 2k18’s horrendous use of Virtual Currency, and even Deus Ex Mankind Divided’s unnecessary micro-transactions thrown into a single player experience.

The issues isn’t choice or cosmetic only garbage. The issue is when this stuff is thrown into $60 games. It makes it feel like the developers are telling their customers that their game isn’t worth playing, and that we’re better off just buying the content instead of working for it in-game. That’s how micro-transactions ruin $60 games.

Unfinished Aspects

We’ve all seen this in many games throughout the history of gaming. Though games from back in the day never really had this issue, several games in today’s time have done it so much as a way of releasing a Season Pass with their game. Basically, if the game developers can’t finish the game before release date, they’ll just release a Season Pass for the game and finish it later down the road for future DLC. It’s a nasty practice that every Call of Duty game all the way back to MW2 has used, and they aren’t the only ones guilty of this. Star Wars Battlefront EA tried selling us a $50 Season Pass to unlock the rest of the multiplayer experience as the rest of the maps were released. No Man’s Sky with it’s missing content that had been promised countless times before release date.

When we pay $60 for a game, we should expect and demand to get the full game. Not one third with the rest being blocked off by dollar signs.


I could be here all day talking about this, but I think I’ve basically made my point here today. These practices have infected the gaming industry with their filth and have systematically ruined franchises that had a good track record. Games that had a bright future were usually stamped out by practices like these. This is why Middle Earth: Shadow of War is being hated on right now for their recent addition of micro-transactions. It’s why Destiny 2 is being despised for their new additions that make the previous game look good in some aspects. It’s the reason NBA 2k18 is being panned for it’s clear greedy practices with their virtual currency system. People are sick and tired of this crap from the gaming industry.

Thankfully, games like Titanfall 2, Halo 5: Guardians, and even Star Wars Battlefront 2 EA are slowly changing. They may have micro-transactions, but they’re moving away from overpriced Season Passes and DLC’s, and hopefully, this will lead to a better future for the gaming industry.


RANT: Is Laziness the Norm in Gaming?

RANT: Is Laziness the Norm in Gaming?

Micro-transactions. Love ’em or hate ’em, they have been with us since they were first brought to us in the Mobile Gaming Industry. Since then, they’ve been added to almost every recent AAA title that has come out. Halo 5 Guardians, Black Ops 3, Modern Warfare Remastered, Deus Ex Mankind Divided, and more. However with these new features, does this give players an option to be lazy? Gone are the days of grinding for the gear you want, playing hard-mode to get better rewards, and doing difficult challenges for extra stuff. Nope, we now have the option of simply buying all of that through micro-transactions, because companies know everyone has at least $5 on them and will most likely be willing to pay money for gear they don’t feel like grinding for.

Yes, I agree that this is all optional and many games do make them optional. But when you get yourself a game like NBA 2k18, where the game deliberately tries every possible way to get you to buy their crap, then it becomes a serious problem. When companies start developing these games to have such options, it gives us the impression that you’re telling us it’s not worth playing the game to get the gear you want. That’s like adding loot boxes to Dark Souls 3. That would completely ruin the whole purpose of Dark Souls, and that’s feeling good about overcoming incredibly difficult obstacles and getting badass gear and weapons.

We play video games so we can enter a world of challenges and strategy. We play games overcome difficult trials and earn some amazing in-game loot. We play full-priced games to get the full experience of the game. Not to play one half of it with the other half blocked off by a price tag. We play these types of games as an escape from reality and to be immersed into a world of our imagination or the imagination of the developers, and micro-transactions tend to ruin that experience when done poorly. While some games do it right (mostly free-to-play games), many fail at it.

Micro-Transactions can be done right, but when you make it your goal to persuade gamers into buying your loot boxes, you make it feel like your game isn’t worth playing to get the gear you want. This whole system can ruin any game, and it begins making gamers lazy.