Tag: Gaming

Why Left 4 Dead 2 is one of the greatest Zombie Survival games of all time!

Why Left 4 Dead 2 is one of the greatest Zombie Survival games of all time!


Zombie games have gotten themselves a bad reputation as of late. They’ve just become a saturated market where they all feel the same now. State of Decay 2 and Metal Gear Survive both seem like pretty bland, low effort Zombie Survival games. Its really unfortunate to see how much they’ve gone down the tubes. Especially years after the release of Dying Light; and while that game didn’t have the greatest story, the gameplay was fantastic. I really enjoyed the parkour elements, I loved the melee combat, and loved the open world. Especially when the released The Following, making the world bigger. However, it never was as great as this one. The one zombie game that I still play even to this day. The one game that I’ve cherished forever. That game … is Left 4 Dead 2.

This game is a Zombie Survival game, done right. This was during the Golden Age of Turtle Rock Studios. I absolutely enjoyed this game for it’s gameplay, it’s story, it’s characters, and it’s level design. This game forces you to work as a team in an environment filled with hundreds of thousands of zombies. From common infected to special infected, you’ve got to fight your way through the horde to make it from point A to point B. It may seem like a simple objective, but its the journey that makes it a challenge and what makes the game more fun. You’ll have moments when you feel like you’re in the clear and alone, but then you’ll hear that familiar tune, and you’ll have a Boomer ambush your group and cause a horde to attack you guys.

There is so much to say about this game, so let’s talk about it!


Now, this game’s story sounds very simplistic on the surface. You play as one of four survivors. Either Rochelle, Coach, Nick, or Ellis. These characters each have their own unique personalities and backstories. Rochelle was a news reporter, Coach was (obviously) a former High-School football coach, Nick was a gambler and con-artist, and Ellis was a junior mechanic. As you play through the game, you get a brief mention of the backstory of each of the characters. This can be heard through the dialogue segments that you can hear when your in safe rooms.

As the game progresses, you begin share this bond with these characters. The AI makes these guys feel real when you play alone. The other survivors have your back all the way. They will heal you and they will provide you with buffs to help keep you going and keep you safe. So long as you guys stick together, you’ll be an unstoppable force.

Now back to the story. As I’ve said before, it’s very simplistic. If you look at it on the surface, you main objective is to go from point A to point B. However, once you start digging deep into the lore of this world. Reading the graffiti on the walls of the safe rooms, scouring the environment, and listening to the characters speak. Doing all this will begin to unravel the deep lore of this universe. This is what Valve has always been really good at. Keeping the story ambiguous and leaving the player to make up their own thoughts and theories on how everything happened.

It’s what Valve has done with all their titles. Hell, even Team Fortress 2 has a deep and rich lore, but that’s a story for another day. The point is, this game’s story is purposefully ambiguous so the player can think of how things went down on their own. While part of me would like a codex (because I love a good codex), I do think this is the best way to have a story told in a Zombie Survival game. Leave the player to figure things out as the game progresses so they can be immersed into the world.


This is where Left 4 Dead 2 shines brighter. It’s gameplay. There is a lot to discuss on this part of my review. We’ll mostly be discussing the basics here, but if you want to learn more, definitely check out the Wiki where it’s all explained. First, let’s discuss the team work aspect. As I’ve previously stated, this game REQUIRES team work! You’ll never be able to traverse through this game on your own. This game throws wave after wave of common infected at you, and also the random ambushes from special infected. You need to work and communicate as a group in order to make it to the next safe room.

Now to combat. There are two weapon types in this game. Firearm weapons and melee weapons. Melees help you out in close quarters combat. Great against hordes of common infected. Firearms are useful for long range attacks. Very useful when dealing with special infected like Spitters and Smokers. There are 22 weapons that are a mix sidearms, rifles, shotguns, and machine guns. There’s also 11 melee weapons that (while they may act the same) feel different between each one. Killing zombies with a Katana or Baseball Bat feels truly satisfying.

On to the zombies. I’ve already mentioned this earlier, but there are two zombie types in this game. Common Infected and Special Infected. Common Infected are your average zombies. They pose no real threat unless they’re in a horde. There are different types like Hazmat Infected, Construction Infected, Scavenger Infected, Mudmen, and more, but they all pretty much act the same as Common Infected. Then there’s the Special Infected, and they’re the deadlier type. The different types are Hunters, Spitters, Smokers, Jockeys, Boomers, Chargers, Witches, and Tanks.

Spitters spit pools of acid at the survivors, and the survivors will take more damage over time. Hunters will ambush survivors, and will pounce on one of them dealing as much damage as possible before they’re killed. Tanks will randomly appear. They’re basically Arnold Schwarzenegger on super steroids times ten. They’re a mindless ripped infected that will deal tons of damage to the survivors, and literally throw chunks of concrete at them try to knock them down. Watch out for this one. They can literally wipe your entire group.

Finally, the map design. This I think is one of the best thing about Left 4 Dead when it comes down to gameplay. The many different environments that you journey though have so much variety, that it’s advised that you do some exploring. There are so many areas of the game that have little weapon caches or even just some nice melee weapons for you to collect. Killing Scavenger Infected will sometimes give you med kits, pills, or even pipe bombs, searching homes can have ammo supplies and weapons waiting for you to collect, and all these features help make the world feel more alive. It rewards players who search around the different maps.


This is game is turning nine-years-old this year, and the community is still continuing to thrive. While it might be a little dead on console, it’s continuing to slowly grow on PC through the Steam Workshop. Where some of the most talented gamers come to share their artistic and programming skills. Some exceptionally well made mods exist on the Workshop. Mods from popular shows/movies/games like Halo, RWBY, Star Wars, etc. Its one of the many things that makes me keep coming back to L4D2. Always wanting to see the amazing things the community has made.

There’s also the great Multiplayer this game has. From Scavenger, to Mutated, and to Versus, this game does it’s multiplayer well! Especially when you crank the difficulty to realism, for an even tougher experience. This game has some of the best moments when playing online. Interacting and competing with other players is a blast, and one of the many enjoyable experiences with this game. Allowing players the ability to play as the Special Infected is crazy. Playing as Hunters, Smokers, or even as the almost unstoppable Tank is super fun.

The Community is the one thing that continues to keep this game alive.

In Conclusion

Buy this game if you can. It’s only $20 right now and definitely worth every cent. Or if you can’t get it now, wait for a Steam Sale. I don’t care, but if you’re an avid PC Gamer, then it is your duty to seek out this game and add it to your library. I promise you, you’ll love Zombie games again playing this with your friends. Without a doubt. I’ve invested over a hundred hours into this game with my buddies both on PC and Console, and each experience was always memorable for me.

This is one of those games that I’ve unironically given a 10/10. It’s literally on the same level as games like Half-Life and System Shock 2 where it’s practically perfect minus a few minor things wrong, but the good parts of L4D2 truly out way the bad in the best way possible. I highly recommend you buy this masterpiece of a Zombie game. Trust me, you will not find any Zombie Survival game like it on the market. I truly believe that it is the one that dominates them all.


The ESRB is Out of Touch with Reality

The ESRB is Out of Touch with Reality


I don’t believe the ESRB realizes nor comprehends the reality of the situation they’ve recently gotten themselves into. As we speak, legislators from the United States are working with Representative Chris Lee to find a way to regulate loot boxes in video games, and the ESRB truly believes that loot boxes aren’t gambling. Also, there’s apparently “no evidence” to support the claims of loot boxes and gambling. Even though there’s mountains of evidence to prove otherwise. The many stories of kids spending thousands of dollars on in-game loot boxes, expressing the high/excitement they get from opening a box, and the insane prices weapon skins can cost.

This is the reality, ESRB. This is the truth behind loot boxes. It has affected children with addictive tendencies. It has even affected adults who have addictive personalities. This has been getting out of control since they were first discovered in the Fifa Franchise. It’s affecting the Gaming Industry in the absolute worst way possible. Loot Boxes aren’t “a fun way for people to purchase in-game items”. Loot Boxes aren’t “player choice” when they’re advertised in your face every time you get on. They are a problem, they are gambling, and they are getting worse with every game,. Something needs to change.

If the ESRB continues to ignore the problem, well, it won’t be long before Uncle Sam busts the doors down on the Gaming Industry. They’ve allowed the industry to go private for years, and now their pushing it too far. If the ESRB won’t find a solution, the Government will. Whether we want it or not. Let’s talk about this.

How are Loot Boxes a Form of Gambling?

I’ll give you an example, Counter-Strike: Global Offensive. One of the more popular games know for it’s gambling practices. Weapon Skins are the main thing everyone on CSGO is buying right now. They can range anywhere from $0.01 – $60,000.00 depending on the rarity of the skin. No, that isn’t an exaggeration, that is an actual real price of a skin that was actually bought by somebody off of the Steam Community. I wish I was kidding, but this is fact. Moving on. Crates (depending on the rarity and value) can range between $1.00 – $5.00 and Keys (which you need to open the crates) range between $3.00 – $4.00. So after spending roughly $10.00 on a crate, you then have a random chance at getting a skin from the many different rarities.

The rarities include Common, Uncommon, Rare, Mythical, Legendary, Ancient, Exceedingly Rare, and Immortal. Of course, the rarer the item, the more valuable it becomes. So, yes, if I can spend real money on a Crate & Key and I get a highly rare skin from said crate, and then I can take the rare skin I got, cash it out for real money, then YES, that is considered gambling. You are paying real world money on a digital item that you then cash out for real world money. It’s no different than a slot machine.

You pay real world money to gamble on earning cash, which you then take a ticket to the counter to cash out the money you just won.

Why do we need Government Regulation?

I never wanted there to be government regulation. For the longest time, I had hoped and prayed that the Gaming Industry would learn from it’s mistakes and from all the backlash to stop these disgusting practices and find a better way. Clearly, I was a very naïve individual. At this point, I’m afraid we have no choice. When Chris Lee started this campaign against Loot Boxes, he came in with the intent to try and scare the industry into changing their ways without government intervention. Since AAA companies refuse to listen to legislators and consumers, they’re giving Chris no other option.

If we are going to see any change, the government is going to have intervene. When that day comes, I believe then (and only then) the Gaming Industry will finally realize the gravity of the situation, and change their ways for good. No matter how many times gaming companies try making excuses as to why Loot Boxes exist, the fact is games can be made without them. Monster Hunter World was released with no Loot Boxes and it’s a major success. Cup Head was released with no Loot Boxes, also a major success. It can be done, but companies are far too greedy.

Quantity over quality. They would much rather have a shit game that’ll make them more money in the long run, than a good game that’ll make them more money in the short run. That’s what this has all come down to.

In Conclusion

The Gaming Industry has only one option at this point; change your ways or the government will. We’ve given you one chance too many at this point. We’ve turned you into the $36 Billion Industry you are today, and you just want more. You couldn’t handle wanting more, and now its come to bite you in the ass. Do the right thing, ESRB. Call out Loot Boxes for what they are. PROPERLY regulate them to keep them out of the reach of children. Prove Chris Lee wrong and show him you actually care. Otherwise, well, he’ll just get them regulated himself.

Your move, ESRB.










Nightdive Studios is in Trouble

Nightdive Studios is in Trouble


I learned about System Shock after watching SomeOrdinaryGamers play the second game on YouTube. I got curious and decided to purchase System Shock 2 on Steam. It was $10 so I thought why not, and I’m so glad I bought it. It instantly had me hooked when I awoke from cryo-sleep. The graphics aren’t anything to write home about, but the bad graphics are what make this game more terrifying. It adds to the creep factor. This survival horror game helped inspire games like Bioshock, Prey, and even Deus Ex.

It has a good mix of RPG elements and horror. You’ve got skills to level up, weapons to maintain, chemicals you can study, tech you can hack, enemies you can learn about, lore you can listen to, and secret loot caches you can find. This game literally has it all, and it’s amazing what this game has to offer for being made in 1999. It was one of the greatest survival horror games of the old generation. It was right up there with Resident Evil and Silent Hill, and when news broke out about Nightdive Studios wanting to remake the first System Shock of the next generation, the internet freaked out.

Everything was going smoothly. The game had a successful Kickstarter (making over $1.3 Million), they released a pre-alpha demo of the game’s first mission which was also praised by critics and gamers, and there was a sense of trust between the developers and the gamers. However, something changed. Something that sent this Kickstarter on a collision course for disaster.

What happened?

During the development of the game, Nightdive had apparently switched the game’s engine from Unity to Unreal. This decision was believed to be the beginning of the end of this game’s development. After the switch, the game no longer had it’s classic gritty, horror atmosphere from the pre-alpha demo. The graphics were sharp and realistic, but that’s not what System Shock fans wanted. They wanted good graphics, but they wanted the atmosphere to stay true to the original. That clearly wasn’t happening, and it didn’t help when the developers weren’t really listening to the backers.

Things went from bad to worse, when the developers made clear that there would be gameplay changes that would meet the standards of gamers in today’s generation. Its more news fans didn’t want to hear, and by this point, red flags quickly began popping up left and right. All the developers were showing was concept art and screenshots, but nothing on the progress of the game’s development. Which is all the backers wanted to see, and yet their requests were left unanswered.

Finally, on February 16th, their worst fears had been realized. The developers made an update on their Kickstarter page stating that they would be taking a hiatus on the project. It was the worst news possible to hear, and now all we know is that the game is supposedly coming out this year. No month or day, just 2018. We haven’t heard anything from them since. Three backers of the campaign had spent $10,000 on this project, and had hope that this project would go great. I can only imagine just how horrible these backers feel.

Is there hope?

Yes, kind of. Do I feel like this Kickstarter campaign is worse than Mighty No. 9’s campaign? No, but it’s pretty damn close to being that bad. We’re talking about a classic survival horror game that’s cherished by many gamers, and to see it being remade in this state is just sad. Does Nightdive have a chance to recover from this? Yes, and here’s why. They did the right thing and stopped development so they could regroup, reorganize, and come back when they were ready. They admitted that they were moving away from their original plan. They took responsibility for their mistakes, and agreed that releasing the game now would be worse than delaying it until it was ready. This is something the developers of Mighty No. 9 would’ve never done.

These developers made mistakes, and thankfully, their taking full responsibility for their errors. They’re taking a break and they’ll be releasing the game when it’s ready. I continue to hope this game will succeed, but I remain cautiously optimistic. All we can do is wait and see. Please don’t screw this up, Nightdive.

Rumor: EA Might Lose Star Wars…

Rumor: EA Might Lose Star Wars…


Well, if these rumors are found to be true, it certainly will not surprise me. According to several sources, Disney is allegedly meeting with other gaming companies like Ubisoft and Activision to give the Star Wars license to. Basically, they believe that EA will soon be losing the rights to Star Wars. This would force EA to cancel all work on any Star Wars projects they’re currently working on, and they won’t be able to make those games ever again. Which would be a pretty hard hit to EA. Not really significant, but it would most likely leave EA shaking.

Now, since these are just rumors, part of me believes it, and part of me doesn’t. Don’t get me wrong, I want this to happen. Electronic Arts has proven time and time again that they are incapable of being responsible with their licenses. Star Wars got a lot of backlash last year both on the game and the film. They were both equally decent in certain aspects, but they were both equally bad in others. Episode VIII wasn’t the greatest Star Wars film to date, and Battlefront 2 EA certainly didn’t help. Last year wasn’t a good year for Star Wars, and if I was Disney, I would demand that EA keeps micro-transactions out of the game to avoid any further controversy. If they refused, then I would inform them that effective immediately, they would no longer be able to produce anymore Star Wars content.

However, this is the real world. As much as I desperately want this to happen, another part of me doubts it will. Disney is a multi-billion dollar company with a market cap of $160 Billion. They make so much money that they mostly likely are allowing EA ownership of the license just because they get so much revenue through their infamous micro-transactions. Both Fifa and Madden are some of their best selling titles. Especially when it comes to their in-game purchases. So it would really surprise me if Disney told them no more Star Wars.

Let me explain my thoughts in detail.

If EA Lost Star Wars…

It would be a hard blow to EA, and would probably force the company to change their entire “Live Service” Plan. After all, their “Live Service” was the reason why Disney had to step in and demand them to temporarily disable their in-game purchases. This would also allow Disney to recover a bit of the backlash from last year. While it may piss off those who are currently dedicated to Battlefront 2 EA, it would allow other more skilled companies make a Star Wars title.

One of the many dreams of gamers is to see a Star Wars game made by Bethesda. Just the thought of it feels like the perfect game. Bethesda is one of the many gaming companies out there that respects and honors single player games. With Wolfenstein II and Evil Within 2 being successful titles last year, Bethesda would easily be a worthy candidate for the Star Wars license. There’s even CD Projekt Red. While they’ve had their little bit of controversy in previous titles, it’s nothing in comparison to the kind of hot water EA is currently in.

When it comes to their titles, not only are they absolutely breath taking, but they also having great gameplay mechanics. Good RPG elements, great combat, great stories, and again, breath taking visuals. The Witcher III being the most popular of their games. They’d be another great choice for the Star Wars license. The only issue with CD Projekt Red, is that they usual cut it real close when developing their titles. Witcher III for example was so very close to failing, and just barely missed flopping at release. That’s about the only thing that you’d need to worry about.

If EA Kept Star Wars…

While it wouldn’t surprise me if EA lost the rights to Star Wars, it also wouldn’t surprise me if EA kept the rights. They are literally a money printer. As I’ve already said previously, both Fifa and Madden have made millions of dollars off of their in-game purchases. They made $1.3 Million in 2015 from these titles. They’ve also been gaining $650 Million annually from their mobile titles. If Disney only cares about revenue (and they do), they’ll obviously chose the company that’ll make them more money.

Companies care more about the money they make, and less about how their consumers feel about their products. Its the one thing both Disney and EA have in common. Pry the main reason why their allegedly looking at Activision and Ubisoft for other companies to make Star Wars games. While not as bad as EA, they are pretty infamous for their in-game purchases. Activision with their Supply Drops, and Ubisoft with their infamous Season Passes. Better companies, but not really consumer friendly.

Could EA lose Star Wars? If Disney does the right thing, then yes, but it would certainly surprise me if they did. However, I partially don’t believe it’ll happen. EA makes so much money off of in-game purchases both from their mobile and AAA titles. When it comes down to it, Disney will chose the company that’ll make them more money.


All we can now do is wait and see. As far as I’m concerned, neither EA nor Disney has made any remarks on the recent rumors. So for now, nothing can be confirmed nor denied. Take what these sources say with a grain of salt. If it happens, it happens. Will I feel bad? Not really. The only people I’ll feel bad for are the gamers who bought this game and had faith in it’s future. EA fucked up, and they need to own up to it. They owe it to the people who spent $60 of their own money getting the game. No more bullshit. No more lies. No more excuses.

Be transparent, developers!