Tag: microtransactions

The ESRB is Out of Touch with Reality

The ESRB is Out of Touch with Reality


I don’t believe the ESRB realizes nor comprehends the reality of the situation they’ve recently gotten themselves into. As we speak, legislators from the United States are working with Representative Chris Lee to find a way to regulate loot boxes in video games, and the ESRB truly believes that loot boxes aren’t gambling. Also, there’s apparently “no evidence” to support the claims of loot boxes and gambling. Even though there’s mountains of evidence to prove otherwise. The many stories of kids spending thousands of dollars on in-game loot boxes, expressing the high/excitement they get from opening a box, and the insane prices weapon skins can cost.

This is the reality, ESRB. This is the truth behind loot boxes. It has affected children with addictive tendencies. It has even affected adults who have addictive personalities. This has been getting out of control since they were first discovered in the Fifa Franchise. It’s affecting the Gaming Industry in the absolute worst way possible. Loot Boxes aren’t “a fun way for people to purchase in-game items”. Loot Boxes aren’t “player choice” when they’re advertised in your face every time you get on. They are a problem, they are gambling, and they are getting worse with every game,. Something needs to change.

If the ESRB continues to ignore the problem, well, it won’t be long before Uncle Sam busts the doors down on the Gaming Industry. They’ve allowed the industry to go private for years, and now their pushing it too far. If the ESRB won’t find a solution, the Government will. Whether we want it or not. Let’s talk about this.

How are Loot Boxes a Form of Gambling?

I’ll give you an example, Counter-Strike: Global Offensive. One of the more popular games know for it’s gambling practices. Weapon Skins are the main thing everyone on CSGO is buying right now. They can range anywhere from $0.01 – $60,000.00 depending on the rarity of the skin. No, that isn’t an exaggeration, that is an actual real price of a skin that was actually bought by somebody off of the Steam Community. I wish I was kidding, but this is fact. Moving on. Crates (depending on the rarity and value) can range between $1.00 – $5.00 and Keys (which you need to open the crates) range between $3.00 – $4.00. So after spending roughly $10.00 on a crate, you then have a random chance at getting a skin from the many different rarities.

The rarities include Common, Uncommon, Rare, Mythical, Legendary, Ancient, Exceedingly Rare, and Immortal. Of course, the rarer the item, the more valuable it becomes. So, yes, if I can spend real money on a Crate & Key and I get a highly rare skin from said crate, and then I can take the rare skin I got, cash it out for real money, then YES, that is considered gambling. You are paying real world money on a digital item that you then cash out for real world money. It’s no different than a slot machine.

You pay real world money to gamble on earning cash, which you then take a ticket to the counter to cash out the money you just won.

Why do we need Government Regulation?

I never wanted there to be government regulation. For the longest time, I had hoped and prayed that the Gaming Industry would learn from it’s mistakes and from all the backlash to stop these disgusting practices and find a better way. Clearly, I was a very naïve individual. At this point, I’m afraid we have no choice. When Chris Lee started this campaign against Loot Boxes, he came in with the intent to try and scare the industry into changing their ways without government intervention. Since AAA companies refuse to listen to legislators and consumers, they’re giving Chris no other option.

If we are going to see any change, the government is going to have intervene. When that day comes, I believe then (and only then) the Gaming Industry will finally realize the gravity of the situation, and change their ways for good. No matter how many times gaming companies try making excuses as to why Loot Boxes exist, the fact is games can be made without them. Monster Hunter World was released with no Loot Boxes and it’s a major success. Cup Head was released with no Loot Boxes, also a major success. It can be done, but companies are far too greedy.

Quantity over quality. They would much rather have a shit game that’ll make them more money in the long run, than a good game that’ll make them more money in the short run. That’s what this has all come down to.

In Conclusion

The Gaming Industry has only one option at this point; change your ways or the government will. We’ve given you one chance too many at this point. We’ve turned you into the $36 Billion Industry you are today, and you just want more. You couldn’t handle wanting more, and now its come to bite you in the ass. Do the right thing, ESRB. Call out Loot Boxes for what they are. PROPERLY regulate them to keep them out of the reach of children. Prove Chris Lee wrong and show him you actually care. Otherwise, well, he’ll just get them regulated himself.

Your move, ESRB.










RANT: Micro-Transactions are Coming Back to Battlefront II . . .

RANT: Micro-Transactions are Coming Back to Battlefront II . . .

Honestly, none of us should be surprised by this outcome. Yes, the dreaded day has come, loot boxes will be returning to Battlefront 2. According to EA, the game had missed the mark on the game’s sales. Selling only around 7 million units out of the predicted 14 million they were hoping for. Which in the gaming industry, is incredibly low. Using this as an excuse, EA is now saying their micro-transactions system will be returning to the game in the coming months. This news, of course, made EA’s investors and share holders very excited, and their stock prices have recently soared.

Now the main question on every gamer’s mind is this, how will this new micro-transaction system be implemented? Knowing Electronic Arts (and seeing how they haven’t learned from their lesson at all) they will probably try and make them the same way they did before. At least until after the controversy surrounding them has died down. Knowing Wilson and Jorgensen, that would be their plan. I understand gamers wouldn’t really care about cosmetic-only loot boxes, but as I’m starting to hear more gamers beg for cosmetics in the game, it won’t surprise me if those new loot boxes start selling like hot cakes.

Here is what EA CEO, Andrew Wilson, said about the recent update:

“We wanted a game that would meet the needs of the vast and passionate Star Wars fan base, so we designed it with the intent of keeping the community together, and a commitment to continually add content long after launch.”

Yeah, funny stuff. That’s why Jorgensen had to explain to people that there would be no cosmetics in the game, huh? Or why you initially tried to make the game Pay-to-Win? Or how about when Disney forced your hand into temporarily removing those micro-transactions from the game? Stop talking about the community like you care about them, because everyone knows you don’t. When you leave a bad impression on your community, they usually never forget something like that.

We wanted Battlefront 2 to be able to rival the old Battlefront 2. We wanted the game to be just as good (if not better) than the original title. We had been hoping and praying that the game would get it right this time. Battlefront 2 was literally supposed to be an apology for Battlefront 1, and you even fucked that up. Now Battlefront 3 (if it’ll even be considered possible at this point) is going to have to be an apology for both of those games, but we all know it won’t be.

You are a company run by greed. You’ll never change.

RANT: Bungie thinks making more content for Destiny 2 is “too hard” …

RANT: Bungie thinks making more content for Destiny 2 is “too hard” …

Yes, you heard that correct. The main reason Bungie focuses more on the Eververse and less on the content for the game … is because making the content is just too hard. What the actual fuck? This bullshit excuse comes from Bungie. BUNGIE! The company who would NEVER make dumbass excuses for their mistakes. The company who wouldn’t release their game if they didn’t feel it was fun. The company that wouldn’t allow a deadline to intimidate them. The company who created one of the greatest gaming franchises in history, and this is their fucking excuse.

This was their response to why D2 was in it’s current state:

I think that it (Destiny 2) was made in a relatively short period of time. There was a big reboot of Destiny 2 at some point of early 2016. There had been a previous director who was directing the game before Luke Smith (who’s the current director) took over. So that guy was kind of put aside and Luke Smith took over. I believe that was in April of 2016 but I might be misremembering. Don’t hold me to that exact line. So if you think about it that way then they didn’t really have a ton of time. It had been a 16 months period between the reboot and when the game finally shipped.

And this was their “excuse” to why their main focus is Eververse:

What Bungie decided was we can’t do this any more this is too hard for us to do (referring to releasing a DLC every few months) the tools that we’re working with are really hard to deal with. It’s hard for us to make this much content. It’s just hard to make content in general. And they said we’re going to do a smaller or drip feed of smaller stuff and we’re going to put up the Eververse and make money that way, and Activision said okay. it was a part of their renegotiated deal and they got to a point where they didn’t have to be cranking up so much content.

WOW!! Just … wow, Bungie! The bigger they are, the harder they fall. That couldn’t be more true in this case. Bungie, you made a commitment to your fan base that you would be dedicated to this game for an entire decade. You made a promise, and much like people who make excuses to not exercise, they say it’s too hard. If it’s too hard Bungie, why the hell did you make Destiny? If you feel like you aren’t cut out for it, why don’t you give the license to a company that actually gives a shit. You built a universe that so many people wanted to see grow and thrive, but now you think it’s too hard to make content for your games.

Click here for the source!

The Man who can Save the Gaming Industry

The Man who can Save the Gaming Industry

Since the controversy around Star Wars Battlefront 2 sparked, many gaming companies have been criticized for their implementations of greedy micro-transactions in their triple A titles. Games such as Destiny 2, Overwatch, and even Call of Duty WW2 to name a few. The news on Loot Boxes spread like a wildfire, making it’s way to mainstream media outlets like MSNBC, CNN, Forbes, among others. This news only got bigger with newer information being found by Reddit on these games. Word continued to spread, and it wasn’t long before it caught the attention of worldwide governments.

Belgium, Germany and Australia were the many foreign countries who spoke out against the recent controversy, agreeing that it was a form of gambling to prey on a younger audience or addictive individuals. This eventually leading us to Hawaii Representative, Chris Lee, the man who has spoken out against the Battlefront 2 scandal, and has demanded for the immediate regulation of Loot Boxes in gaming. This is the man I believe will have the power to save the Gaming Industry.

I know what many of you will say; “Government regulation in the gaming industry could lead to it’s demise”, and to an extent, I can agree. I hate government regulations as much as the next guy. However, I honestly feel like we’re being left with no other option. We either continue to allow gaming companies get away with these greedy tactics against consumers, or we leave them with no choice but to face the wrath of Big Brother. We’d be trading one villain for another, but we would also be regulating a practice in gaming that has infested the industry with it’s bullshit.

As of right now, Chris Lee as successfully gotten the support from five other states across the United States, and more support for his cause continues to grow. This move (regardless of how you feel about it) is very important to the future of the gaming community. If you wish to learn more on these matters, feel free to visit Chris Lee’s many social media accounts on YouTube and Twitter. No matter how you feel on the subject, this is an important fight that all gamers should take part in.