Tag: microtransactions

So DICE turned off loot boxes, but…

So DICE turned off loot boxes, but…

While this seems like a major victory for us, it feels like we’ve merely won the battle, not the war. As of last night, DICE has finally delivered to us the news we had all been waiting and begging for. They have turned off micro-transactions and loot boxes (for now), and have tied progression to gameplay versus the former loot box system. Again, this is some excited news without a doubt. However, we shouldn’t get too excited, because this recent message does come with some negatives.

One of the more important parts is this sentence here, “The ability to purchase crystals in-game will become available at a later date, only after we’ve made changes to the game.” Now this could mean one of two things. Either they’ve decided to change the contents of loot boxes cosmetic only, they plan on keeping them in their and having them only be purchased through crystals and not credits, or both. Again, like many of their previous responses to these questions, it seems very vague as to what will happen when the crystals return.

This may be the start of a new hope, but I fear it won’t be long before the empire strikes back … I’ll be here all week. Jokes aside, I do feel this is a major victory for us, but sadly, this war is far from over. I want to believe this statement. I want to trust DICE and EA on this recent move, but like Palpatine once said,

Beings believe what you tell them. They never check, they never ask, they never think. Tell them the state is menaced by quadrillions of battle droids, and they will not count. Tell them you can save them, and they will never ask—from what, from whom? Just say tyranny, oppression, vague bogeymen that require no analysis. Never specify. Then they look the other way when reality is right in front of them. It’s a conjuring trick. The key is distraction, getting them to watch your other hand. Only single-minded beings don’t join in the shared illusion, and keep watching you too closely. Single-minded beings are dangerous. And they either work for me, or they don’t work at all.

I guess all we can do now is hope. Hope and pray that this will be the beginning of a better, brighter future.

 

RANT: Do Not Buy Battlefront 2!!

RANT: Do Not Buy Battlefront 2!!

I’ve officially had it with EA and DICE at this point. Words can not even begin to describe my anger and frustration for how much these two have ruined the Battlefront Franchise, a game series that is childhood classic of mine! I’ve loved the Battlefront series since it’s first installment back in 2004. The stories were awesome, the gameplay was amazing, Galactic Conquest is still one of my favorite game modes of all time, the heroes and villains were badass, and space battles were phenomenal. When I heard DICE and EA had begun working on their own version of the series, my inner child sprung free and my mind began running crazy with the idea of DICE making a next-gen Battlefront game!

Then their first game came out, and it was a sad disappointment. While the game was no where near as good as the original, I did enjoy a couple parts here and there. The graphics were beautiful and some gameplay elements were fun. Then they announced their next title, Battlefront 2, and I lost it. Next-gen Clone Wars, an actual campaign, new heroes to fight as, actual space battles, no season pass, and new game modes. I was completely flipping out I was so excitement. However, it didn’t last long before the red flags began appearing as the game drew closer to it’s launch date.

First warning was when I saw their supply drop system in the Beta. Now we all knew this system was coming. It was the price we had to pay in order for there to be no season pass included. I wasn’t even all that mad. As long as it was a fair system for everyone then no big deal … but it wasn’t. It had soon been found that players can very easily make their classes over powered with Gold Star Cards by simply purchasing a bunch of the supply drops to get them quicker. This was the first of many warnings that soon followed.

Now, all heroes and villains are locked behind 20k-60k Credit Paywalls. They were free to everyone during the Beta, but after recent changes, they’ve now been locked off at release … and people are PISSED. That’s not all. They have also added this new currency known as Crystals, a currency only for supply drops that can only be earned by paying real money for them. The prices of these range from $4.99 (for 500 Crystals) to $99.99 (for 12,000 Crystals). This recently spawned a major outcry from fans and critics of the game and has caused EA to make a “response” that reads:

“The intent is to provide players with a sense of pride and accomplishment for unlocking different heroes.
As for cost, we selected initial values based upon data from the Open Beta and other adjustments made to milestone rewards before launch. Among other things, we’re looking at average per-player credit earn rates on a daily basis, and we’ll be making constant adjustments to ensure that players have challenges that are compelling, rewarding, and of course attainable via gameplay.
We appreciate the candid feedback, and the passion the community has put forth around the current topics here on Reddit, our forums and across numerous social media outlets.
Our team will continue to make changes and monitor community feedback and update everyone as soon and as often as we can.”

This post has recently gone down as one of the most down-voted Reddit posts in history with -390k votes (and counting). Just to let you guys know, the second most down-voted Reddit post only has -24k votes. As of right now, no further responses have been seen or heard from EA or DICE about this.

If you ask me though, I’m almost positive DICE has had nothing to do with these recent changes announced by EA. In fact, I think EA is forcing these new, redundant changes onto DICE’s game simply because their greed has no bounds. They a company run by greed and control. They have become a parasite on the Gaming Industry, feeding off the success of amazing game developers before killing their host, and if this game fails at launch due to these recent events, DICE will become EA’s next victim. They will be the next company destroyed by EA in their long hit list of game developers. It’s incredibly sad to think, but we all know it will happen. Maybe not today, maybe not tomorrow, but that dreaded day will come soon. When it does, BioWare will be the last man standing.

As for me, I’m officially done with EA and everything they stand for. From this day onward, I will not purchase any future game released by EA. No matter who the developer is. I don’t care anymore. They are company built on lies and greed, and I will not support that shit. Gamers deserve better, and EA is not the way to go. Fuck Electronic Arts and everything they stand for. Goodbye.

Star Wars Battlefront 2 EA is Great, but …

Star Wars Battlefront 2 EA is Great, but …

QUICK UPDATE: I apologize for the lack of uploads recently. A lot of things have been happening in my personal life, and I’ve had a difficult time balancing my work related stuff and stuff with my blog. I hope to fix this issue and try harder on keeping my blog updated and continue giving you people content. Sorry for the inconvenience, and thank you for your support.

Star Wars Battlefront 2 EA

Without a doubt, I’m freaking excited for this game. I really am, but I’m also terrified at the same time. So I played the Open Beta last week and I got really pumped for the game at first. I absolutely loved the environments and visuals. The sounds and music are incredible. The new game modes and mechanics are fun. The game as a whole is truly an upgrade from last year’s game. Which was a disappointment from EA. This game has me very excited, so you might be wondering why it has me so worried. Well, to be honest, it’s a mix of things.

NOTE: The following is based on the Beta that I had played, and there’s a good chance a lot of what I’m complaining about will most likely change on release date. My current thoughts are only based on what I saw in the Beta.

The Loot Box System

So in Star Wars Battlefront 2 EA, their is this new loot box system that had been added to the game. This being a replacement for the Season Pass from the previous game. At first glance, I felt like I could live with this. It’s a small price to pay to be able to enjoy the rest of the game for free. That is, until I became aware of the contents of the loot boxes, and I began to realize these loot boxes … were paid to win. The contents of the loot boxes consist of stances, skill cards, hero/villain skins, and crafting parts.

The stances are for your character when you come up on the MVP list at the end of each game. The skill cards are little boosts that’ll be given to a certain character and you can make them stronger using crafting parts. Hero/Villain skins are, obviously, skins for your hero or villain that are made to be lore friendly. Finally, crafting parts are (as I’ve said previously) used for upgrading skill cards and also for giving certain weapons extra attachments.

The skill cards you earn from these loot boxes are indeed game changing. They give certain characters buffs that make them fight and defend better in games. Some are fair, but some in my opinion are over powered. Some of these over powered cards can (most of the time) only be earned through loot boxes. Now if you think you can just use crafting parts to upgrade the cards instead. You can, but the game makes that somewhat challenging for you. Almost on purpose.

The highest amount of crafting materials I’ve received from loot boxes is twenty. I know I sometimes have little to no luck from loot boxes in games, so I didn’t think anything of it at first. Until I started getting twenty on almost every drop, and when you look at the amount of crafting parts you need to upgrade these cards, you know that twenty parts won’t do you any good. With crafting parts being scarce, I’d have to spend several hours grinding matches and completing challenges in order to get enough credits to purchase more drops without spending real money. This just so I could get enough crafting parts, and that’s IF I get any.

I’m okay trading the Season Pass for loot boxes, but only if it’s fair.

In-Game Credits

As I played throughout game, I started noticing something odd. It appeared that no matter how well I did by the end of a match, I’d only get under two hundred credits and nothing more. Which I thought was really strange. Then I began seeing YouTuber’s online suffering from the same issue, and that really irritates me. If you do good in match, and you do better than your other team mates, you should receive some kind of bonus at the end of a match.

This is could very well be because the game is in Beta, and I hope it is.

The Official Hero/Villain List

This is not an issue … technically. This is more of a disappointment, and I might begin ranting about this because of one reason I’ll get to later. So, for a long while, a supposed leaker released the list of heroes and villains that would be in the new Battlefront. Since it’s release, everyone thought this was the official list. General Grievous, Mace Windu, Obi-wan Kenobi, and more were all going to be in it. However, that all changed when DICE released the official list, and it was not what we were hoping.

Not only were the following characters not on the list, but one character was brought back from the last game. A character that completely confuses me to this day, and that character … is Bossk. WHO THE HELL WANTED BOSSK!?!? What brain dead, hardcore Star Wars Nut wanted freaking BOSSK in the game!?!? Bossk literally played zero part in the entire Star Wars Canon (aside from one part in Clone Wars)! He’s done nothing and had been nothing in the original trilogy. He was in one scene in Episode V, said nothing, and was never heard from again. Not even the freaking prequels mentioned his name or race (except for in Clone Wars, but you know what I mean!!)! Seriously, what tiny group of strange individuals wanted Bossk!?!

Bossk could’ve easily been replaced with General Grievous or Count Dooku!! Who the hell wanted him??? Go away, Bossk! Nobody likes you! … I’m sorry. Let’s uh … let’s move on.

No Galactic Conquest?

Again, not an issue, but mostly a small gripe of mine. Why is there still no Galactic Conquest? If any of you remember from the original game, Galactic Conquest was this epic battle between players and AI and you’re … well … fighting for total control of the galaxy. You could play CIS vs Republic or Rebel vs Empire. You gather resources, manage your army, and fight epic battles on planets and in space. It was this huge game you could play with yourself or with a friend, and it was amazing. So why is it not here??

This could’ve easily been an awesome replacement for your … um … arcade mode? Really? That’s what you called it? Come on, DICE. You’re better than this.

In Conclusion

All in all, I am excited for this game, but due to my fears, I will not be pre-ordering it. I’m just going to wait for the game to come out instead. See it before I buy it. I hope I’m wrong about most of my complaints and that the game turns out great. We can only hope.

Nasty Practices Game Publishers are Infamous For …

Nasty Practices Game Publishers are Infamous For …

Introduction

We all know the good and bad of the Gaming Industry. We’ve talked about it a lot on this website. We have seen many success stories of the industry like the Halo franchise, the Uncharted series, Final Fantasy, and even Stardew Valley. From Indie to AAA games, there have been many greats. However, for success there is also a colossal failure that has left a negative impact on the industry. These kind of things range from a large number of things. Whether it would be false advertising, micro-transactions, unfinished aspects, downgrades, and even outrageous prices. This can be severely damaging to the industry, and we’re going to talk about them today.

False Advertising

Many games have grown infamous for this practice. Such as Halo 5 Guardians, Aliens Colonial Marines, and of course, No Man’s Sky. With Halo 5 promoting this epic story with a rogue Master Chief going against another Spartan, Locke, trying to hunt him down. Only to find out that the story had nothing to do with Chief vs Locke. To Aliens Colonial Marines promising a horrifying and thrilling campaign, and we get cheesy Call of Duty-like story that makes little sense. Mighty No. 9 was expect to be this spiritual successor to Mega Man, and what we got was an average side scroller with a lame and dull story along with a failed launch.

It’s a despicable and deceptive practice that has been used for years.

Micro-Transactions

Love them or hate them, you can’t deny that they have left a very negative impact on the Gaming Industry. While some games are able to get away with this practice (mostly because the game is free-to-play) others have made it poorly. Whether it would ruin the balance of the game or make the gameplay feel worthless, gaming companies have taken advantage of this greedy practice. From Destiny 2’s bright engrams with Eververse, to Black Ops 3 ridiculous supply drops, to NBA 2k18’s horrendous use of Virtual Currency, and even Deus Ex Mankind Divided’s unnecessary micro-transactions thrown into a single player experience.

The issues isn’t choice or cosmetic only garbage. The issue is when this stuff is thrown into $60 games. It makes it feel like the developers are telling their customers that their game isn’t worth playing, and that we’re better off just buying the content instead of working for it in-game. That’s how micro-transactions ruin $60 games.

Unfinished Aspects

We’ve all seen this in many games throughout the history of gaming. Though games from back in the day never really had this issue, several games in today’s time have done it so much as a way of releasing a Season Pass with their game. Basically, if the game developers can’t finish the game before release date, they’ll just release a Season Pass for the game and finish it later down the road for future DLC. It’s a nasty practice that every Call of Duty game all the way back to MW2 has used, and they aren’t the only ones guilty of this. Star Wars Battlefront EA tried selling us a $50 Season Pass to unlock the rest of the multiplayer experience as the rest of the maps were released. No Man’s Sky with it’s missing content that had been promised countless times before release date.

When we pay $60 for a game, we should expect and demand to get the full game. Not one third with the rest being blocked off by dollar signs.

Conclusion

I could be here all day talking about this, but I think I’ve basically made my point here today. These practices have infected the gaming industry with their filth and have systematically ruined franchises that had a good track record. Games that had a bright future were usually stamped out by practices like these. This is why Middle Earth: Shadow of War is being hated on right now for their recent addition of micro-transactions. It’s why Destiny 2 is being despised for their new additions that make the previous game look good in some aspects. It’s the reason NBA 2k18 is being panned for it’s clear greedy practices with their virtual currency system. People are sick and tired of this crap from the gaming industry.

Thankfully, games like Titanfall 2, Halo 5: Guardians, and even Star Wars Battlefront 2 EA are slowly changing. They may have micro-transactions, but they’re moving away from overpriced Season Passes and DLC’s, and hopefully, this will lead to a better future for the gaming industry.